Fernkampfninja und Yohara - Archer Ninja and Yohara

  • Dear players ,


    I'm writing in english since German is not my native language, I hope you'll understand me.


    Here's my question: what do you think of the 9th skill for ranged ninjas?

    While it is kinda fun and many of you have probably already maxed it out, I think that Webzen does not really care for the PvE dynamics of this class - I actually think they kind of "hate" ranged ninjas, treating them like forgotten children, because they always suffer several flaws and errors (for example, Ninjas STILL do not hit target when flinging arrows from the maximum distance ...).


    About the 9th skill, I feel that Webzen did not really think thoroughly what they were going to implement - AT ALL!


    The fact is: Ninjas, regardless of being dagger of bow specialists, need to rely mainly on daggers / sword in order to kill monsters and bosses .

    The 9th skill is supposed to be quite useful in PvE, since it gives a Precision boost for about 20seconds: how is a ranged Ninja supposed to benefit from that bonus, if he cannot use his 9th skill while wielding his daggers?


    I've been using a ranged Ninja from a very long time, and well, I feel this is unfair. I know what many of you are thinking: "if you want to play in Yohara with a Ninja, switch to dagger class" - but again, this is unfair...!


    Don't you think that Ninjas should have gotten the same 9th skill and that it should have been used with every weapon? Or at least, that there should have been the chance to CHOOSE between them?


    I'd also like an opinion from MaxRojale : I think you should've allowed players to express their opinion about new skills in general, like it happened many years ago during the balancing beta, as it is clear that Webzen keeps implementing new contents without really knowning gameplay dynamics...


    Thanks for your attention.


  • Liebe Spieler,

    Ich schreibe auf Englisch, da Deutsch nicht meine Muttersprache ist, ich hoffe ihr versteht mich.

    Hier ist meine Frage: Was hältst du von der 9. Fertigkeit für Fernkampf-Ninjas?

    Obwohl es ein bisschen Spaß macht und viele von euch es wahrscheinlich schon ausgereizt haben, denke ich, dass Webzen sich nicht wirklich für die PvE-Dynamik dieser Klasse interessiert - ich denke tatsächlich, dass sie Fernkampf-Ninjas "hassen" und sie wie vergessene Kinder behandeln. weil sie immer mehrere Fehler und Fehler erleiden (zum Beispiel treffen Ninjas NOCH NICHT das Ziel, wenn sie Pfeile aus der maximalen Entfernung schleudern ...).

    Bei der 9. Fähigkeit habe ich das Gefühl, dass Webzen nicht wirklich gründlich darüber nachgedacht hat, was sie implementieren würden - ÜBERHAUPT!

    Fakt ist: Ninjas, egal ob sie Dolch- oder Bogenspezialisten sind, müssen sich hauptsächlich auf Dolche/Schwert verlassen, um Monster und Bosse zu töten.

    Die 9. Fertigkeit soll im PvE sehr nützlich sein, da sie für etwa 20 Sekunden einen Präzisionsschub gibt: Wie soll ein Fernkampf-Ninja von diesem Bonus profitieren, wenn er seine 9. Fertigkeit nicht einsetzen kann, während er seine Dolche führt?

    Ich benutze seit sehr langer Zeit einen Fernkampf-Ninja, und nun, ich finde das unfair. Ich weiß, was viele von euch denken: "Wenn ihr in Yohara mit einem Ninja spielen wollt, wechselt in die Dolch-Klasse" - aber auch das ist unfair...!

    Denkst du nicht, dass Ninjas die gleiche 9. Fertigkeit haben sollten und dass sie mit jeder Waffe hätte verwendet werden sollen? Oder zumindest, dass es die Möglichkeit geben sollte, zwischen ihnen zu WÄHLEN?

    Ich hätte auch gerne eine Meinung von MaxRojale : Ich denke, Sie hätten Spielern erlauben sollen, ihre Meinung zu neuen Fähigkeiten im Allgemeinen zu äußern, wie es vor vielen Jahren während der Balancing-Beta geschah, da es klar ist, dass Webzen immer wieder neue Inhalte implementiert, ohne wirklich bekannte Gameplay-Dynamik...

    Danke für Ihre Aufmerksamkeit.

    alles-kommt-zuruck-ir9rjwj.jpg




  • Ich benutze hier Google Übersetzer, ich hoffe, Sie bekommen mich. Bitte helfen Sie mir, dieses Thema bekannter zu machen.


    Ich denke, dass die 9. Fertigkeit für Fernkampf-Ninjas nicht für PvE geeignet ist.


    Wie Sie wahrscheinlich wissen, gibt die 9. Fähigkeit dem Spieler einen Präzisionsschub, der nützlich ist, um Monster in Yohara zu treffen.


    Wer diese Fertigkeit jedoch implementiert hat, ignoriert offensichtlich die Spieldynamik, da ein Fernkampf-Ninja im PvE immer noch Dolche benötigt, sodass sie sich im Grunde genommen eine Fertigkeit einfallen lassen, von der Fernkampf-Ninja nicht vollständig profitieren kann.


    Ich wollte wissen, was Sie davon halten.

  • The 9th skill is supposed to be quite useful in PvE, since it gives a Precision boost for about 20seconds: how is a ranged Ninja supposed to benefit from that bonus, if he cannot use his 9th skill while wielding his daggers?

    nobody is forcing u to use daggers in close combat

  • nobody is forcing u to use daggers in close combat

    Come on, are you serious? This is a really egoistical way of seeing things and it's the reason why things on this game won't improve - but I'm quite disappointed to see that even a player talks like this.


    No one is forcing me - well, the game dynamics are. You cannot benefit from multi-attacks, nor from health point absorbption... Really!


    Please, try leveling up or destroy metin stones with a bow and then return here.

  • Come on, are you serious? This is a really egoistical way of seeing things and it's the reason why things on this game won't improve - but I'm quite disappointed to see that even a player talks like this.

    it just doesnt make sense. why would u want to use a fcking bow in close combat


    Please, try leveling up or destroy metin stones with a bow and then return here.

    thats not the job of a bow, dont u understand it? bows are not meant to be used like this.

  • it just doesnt make sense. why would u want to use a fcking bow in close combat


    thats not the job of a bow, dont u understand it? bows are not meant to be used like this.

    And what am I supposed to do, I beg your pardon - maybe, wait for someone else to enjoy Yohara while I stand still?

    PvE requires close combat ANYWAY, that's the way the game is designed.

    Ranged Ninjas are the ONLY class which cannot properly use the 9th skill in PvE, everyone can BUT them. Webzen did not consider this aspect and since there are really few Archer Ninja players, no one has been complaining until now.

    That's why I opened this thread to bring awareness about this flaw.

    EDIT:


    I also wanted to point out another fact: in the past, Spark (Funkenschlag in German) only worked with bows. Thanks to the balancing beta, me and other fellow players from foreign communities pointed out the fact that Archers had no useful skill in PvE and they actually changed it, making the skill executable with every weapon.

    As you can see, there are constructive criticisms which may be taken into account. Please try to understand my point of view.

    2 Mal editiert, zuletzt von Hawthorn ()

  • yes, they can but they dont have to. There is no meaningful difference whether u use it or not

  • yes, they can but they dont have to. There is no meaningful difference whether u use it or not

    Are you really sure there's no difference at all? I don't want to sound sassy, but really, please try it yourself.


    Consider that in the Mysterious Dungeon, for instance, which is supposed to be the EXP-dungeon in Yohara, a really high level of Precision is required.

    I don't know what is the exact threshold, however with about 50 Precision points, you still miss a lot of melee hits.

    A warrior/sura/dagger ninja/shaman/lycan may rely on the boost given by the 9th skill: with a bonus of about 200 "casting speed" (which is relatively easy to achieve nowadays), the 60seconds cooldown is cut to 30secs.: this means that all of the classes mentioned may virtually exploit this Precision bonus for 40seconds in a whole minute. That's a lot, also considering that you may use auto-hunt to level up.

    What about Ranged Ninjas? They can't.

    What really bugs me is that the 9th skills have been clearly conceived for PvE usage as well, otherwise they wouldn't have added the intrinsic Precision boost. The reality is that Webzen did not think throughly about it, just like what they did in the past with Funkenschlag.

  • Consider that in the Mysterious Dungeon, for instance, which is supposed to be the EXP-dungeon in Yohara, a really high level of Precision is required.

    I don't know what is the exact threshold, however with about 50 Precision points, you still miss a lot of melee hits.

    i dont even have the 9th skill maxed yet cuz im not having any problems so far. honestly, i havent seen someone spam the 9th skill to get the precision boost.

  • i dont even have the 9th skill maxed yet cuz im not having any problems so far. honestly, i havent seen someone spam the 9th skill to get the precision boost.

    Just out of curiosity, is the main character you use in Yohara a Ranged Ninja?


    Anyway, the subject won't change. It's the only class who cannot properly benefit from this PvE boost, unlike all of the other ones. I sincerely hope they'll do something about it.

    MaxRojale

  • Yes it is more difficult for Arc Ninja, because some monsters threw you away and you can't even make a Skill to come out. And also on some maps it's necessary to wear the old necklaces, so you miss a lot of precision. And the Skill "Spark" is bugged, too. If you use it, you have lags for a few miliseconds. In the dungeon, where you can make your levels, the "Kaos" threw you away all the time. Here is Arc ninja shit and autohunt pretty hard, so I just make levels aktive. Also you can't run through monster with Arc is also stupid... I mean you can't use the skill - just with daggers

    But to be honest, I play on Yohara 95% with Zodiacsword, it is way better than daggers or something

  • What do u even want them to do? Make bows shoot 4 arrows at once ?

    No, besides your irony is not fun, as you can read yourself, even your friend admitted that he/she's having a hard time with an Archer and that it's unfair not being able to use the new skill with daggers/sword.


    Again, they made Spark executable with daggers/sword due to several complaints during the beta. I may be a dreamer, but that's what I'm aiming for now and I was hoping you'd understand. I don't want to reset the whole story and skills of my main Playing Character just because of the 9th skill.

    But to be honest, I play on Yohara 95% with Zodiacsword, it is way better than daggers or something

    As an Archer, I've generally been preferring wielding a sword while riding a boar/Mammuth myself, it worked this way until the Time Rift Forest dungeon (included). I've made my way till 120 like that.

    However, I noticed that in Yohara, hitting metin stones with daggers while staying on ground, allows me to maximize the damages absorbed by Health Points, so I generally tend to prefer this way of playing.

    Thanks for your feedback.

  • Yes it is more difficult for Arc Ninja, because some monsters threw you away and you can't even make a Skill to come out

    thats the life of an archer, as soon as u get stuck in groups of enemys its kinda doomed.


    No, besides your irony is not fun

    im being serious. archer will always be shitty in pve cuz its missing an evade move. as long as they wont implement some sort of dodge mechanic, archers gonna keep sucking dick in pve.


    surely they could change the 9th skill so u can use it while wielding a sword/dagger but lets face it, they wont.